

What about the male version? Good question. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. What about the previously released clothes? I’m in the process or remaking some of them and also making new. the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits.Īlso, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc. You can also make “slim” sims just be aware completely flat boobs will show some rare shading around.Īnother change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. In resume this a “curvy” body for your female sims, it works with original custom and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it).

If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment.

The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV for the top I made some modification to the neck’s shape to be closer to the default body. I made several changes including inserting the boobs form Cmar’s naked torso and increased the polycount and shape for the buttocks / legs. The base for this custom body is the one Electronic Arts created for The Sims Medieval which is more “muscular” compared to The Sims 3.
